Happy New Year! I'm going on holiday for a week to rest... Eh?! No pain no gain! As I'm resting in the sun I will finish up the second comic book once and for all! The last 4 months have been all about the Game and the Comic book had to be pushed back. But in January Its finally out. Its basically finished. Just few details on a couple of pages + text boxes. :) I'm exited to get it out so I can focus 100% on the game. The "open world" area in the Game should be finished by the end of Jan. After that I hope we can work on a DEMO and release it by March. A Swedish friend is willing to help me out on the programming front. Anyway, that's my update for now! Happy new Year!

Happy New Year!
I'm going on holiday for a week to rest... Eh?! No pain no gain! As I'm resting in the sun I will finish up the second comic book once and for all! The last 4 months have been all about the Game and the Comic book had to be pushed back. But in January Its finally out. Its basically finished. Just few details on a couple of pages + text boxes. :) I'm exited to get it out so I can focus 100% on the game. The "open world" area in the Game should be finished by the end of Jan. After that I hope we can work on a DEMO and release it by March. A Swedish friend is willing to help me out on the programming front. Anyway, that's my update for now! Happy new Year!


When you thought you had enough.

When you thought you had enough.


Treasures!!

Treasures!!


Daily updates @KarlKaze

Daily updates @KarlKaze


Now on Greenlight Concept:

KnifeBoy
http://steamcommunity.com/sharedfiles/filedetails/?id=800562109&searchtext=

Description:

KnifeBoy is a 2D Metroidvania game heavily inspired by Guacamelee, Axiom Verge and Dark Souls, spiced with some Light-RPG goodness and humor, set in an "Early Age Steampunk-Universe" with an unique graphical design.
KnifeBoy returns from hell to get revenge on the person who put him there to begin with. 

Features:
Unique art
Day & Night cycle  
8 levels + "open world" + hidden levels
Challenge arena "Slaughter Halls" 
Boss battles
Collectibles
Conspiracy-Monster-Hunter-ish SideQuests
Diverse cast of enemies


Preparing for a Kickstarter&Greenlight and trying GIFs... Here is some cool Gameplay and things to expect from the Game!
Here are 4 KnifeHeads you will be able to use! The last 2 KnifeHeads are secrets for now!
Also, the collectibles are
 

Collectibles: In most games, collectibles serves no purpose. Collect them and move on. We're trying to give you a reason to collect all the goodies. In KnifeBoy: The Game, you will be able to collect all comic book pages throughout the world and read them once you return to The Hub. Each Boss will drop an exclusive page from "Blues Story" that won't be published anywhere else until after the game is out. In "Blues Story" you will learn how she got involved in KnifeBoys life!

Collectibles: In most games, collectibles serves no purpose. Collect them and move on. We're trying to give you a reason to collect all the goodies. In KnifeBoy: The Game, you will be able to collect all comic book pages throughout the world and read them once you return to The Hub. Each Boss will drop an exclusive page from "Blues Story" that won't be published anywhere else until after the game is out. In "Blues Story" you will learn how she got involved in KnifeBoys life!


This i Harry!
He's a merchant that will let you know where to find treasures, power ups and other collectibles in case you are completely clueless... But hey! it comes with a price! 
The idea of the game is to make sure that you can play it ANYWHERE without going online to find out what to do or where to go.
So, lets say you're on an airplane and you are trying to 100% the game, but you cant find that last collectible.
Well, if you didn't waste all your cash on Health Potions and/or Stamina Potions, you might wanna throw a few coins at Harry!
He will let give you clues about almost anything! 

I'm stokes to show you how it works in the game. It's very smart!

Double Tasking!

Working on the second comic book and launching Unity, a free game developing software.
Unity reminds me allot of Multimedia Fusion, a software I used in high school when I did my
fisrt 2D-platformer game... A silly game based on a stupid flash character.


How its made... Well, parts of it!

My friend Jonas Posing for Raven. This picture was taken in Mexico during spring break...

Canadians in action! Geoff and Julian in El Salvator!